14 lines
301 B
C++
14 lines
301 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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namespace Nanite {
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struct FIntermediateResources;
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struct FInputAssemblyData;
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bool BuildAssemblyData(FIntermediateResources& ParentIntermediate, const FInputAssemblyData& AssemblyData);
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} // namespace Nanite
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