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UnrealEngine/Engine/Source/Developer/NaniteBuilder/Private/NaniteAssemblyBuild.h
2025-05-18 13:04:45 +08:00

14 lines
301 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
namespace Nanite {
struct FIntermediateResources;
struct FInputAssemblyData;
bool BuildAssemblyData(FIntermediateResources& ParentIntermediate, const FInputAssemblyData& AssemblyData);
} // namespace Nanite