Files
UnrealEngine/Engine/Source/Developer/MessageLog/Private/MessageTesting.cpp
2025-05-18 13:04:45 +08:00

15 lines
669 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "HAL/IConsoleManager.h"
#include "Logging/MessageLog.h"
static void TestMessages()
{
FMessageLog PIELogger = FMessageLog(FName("SlateStyleLog"));
PIELogger.Message(EMessageSeverity::Type::Warning, FText::FromString("This is a Warning Message"));
PIELogger.Message(EMessageSeverity::Type::Error, FText::FromString("This is an Error Message"));
PIELogger.Message(EMessageSeverity::Type::Info, FText::FromString("This is an Info Message"));
}
FAutoConsoleCommand TestMessageLogCommand(TEXT("Slate.TestMessageLog"), TEXT(""), FConsoleCommandDelegate::CreateStatic(&TestMessages));