Files
UnrealEngine/Engine/Source/Developer/MeshUtilities/MeshUtilities.Build.cs
2025-05-18 13:04:45 +08:00

87 lines
2.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class MeshUtilities : ModuleRules
{
public MeshUtilities(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"MaterialUtilities",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"RawMesh",
"RenderCore", // For FPackedNormal
"SlateCore",
"Slate",
"MeshBoneReduction",
"EditorFramework",
"UnrealEd",
"RHI",
"HierarchicalLODUtilities",
"Landscape",
"LevelEditor",
"PropertyEditor",
"GraphColor",
"MeshBuilderCommon",
"MeshUtilitiesCommon",
"MeshDescription",
"StaticMeshDescription",
"ToolMenus",
"MeshUtilitiesEngine",
"SkeletalMeshUtilitiesCommon",
"ClothingSystemRuntimeCommon",
"Persona",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"MeshMergeUtilities"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AnimationBlueprintEditor",
"AnimationEditor",
"MaterialBaking",
"SkeletalMeshEditor",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AnimationBlueprintEditor",
"AnimationEditor",
"MeshMergeUtilities",
"MaterialBaking",
"SkeletalMeshEditor",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTriStrip");
AddEngineThirdPartyPrivateStaticDependencies(Target, "ForsythTriOptimizer");
AddEngineThirdPartyPrivateStaticDependencies(Target, "QuadricMeshReduction");
AddEngineThirdPartyPrivateStaticDependencies(Target, "MikkTSpace");
AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTessLib");
if (Target.Platform == UnrealTargetPlatform.Win64)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "DX9");
}
AddEngineThirdPartyPrivateStaticDependencies(Target, "Embree");
}
}