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UnrealEngine/Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeExtension.h
2025-05-18 13:04:45 +08:00

17 lines
537 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
struct FMeshDescription;
class UMaterialInterface;
class UStaticMeshComponent;
class IMeshMergeExtension
{
public:
virtual void OnCreatedMergedRawMeshes(const TArray<UStaticMeshComponent*>& MergedComponents, const class FMeshMergeDataTracker& DataTracker, TArray<FMeshDescription>& MergedMeshLODs) = 0;
virtual void OnCreatedProxyMaterial(const TArray<UStaticMeshComponent*>& MergedComponents, UMaterialInterface* ProxyMaterial) = 0;
};