17 lines
537 B
C++
17 lines
537 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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struct FMeshDescription;
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class UMaterialInterface;
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class UStaticMeshComponent;
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class IMeshMergeExtension
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{
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public:
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virtual void OnCreatedMergedRawMeshes(const TArray<UStaticMeshComponent*>& MergedComponents, const class FMeshMergeDataTracker& DataTracker, TArray<FMeshDescription>& MergedMeshLODs) = 0;
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virtual void OnCreatedProxyMaterial(const TArray<UStaticMeshComponent*>& MergedComponents, UMaterialInterface* ProxyMaterial) = 0;
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}; |