Files
UnrealEngine/Engine/Source/Developer/Merge/Private/BlueprintMergeData.h
2025-05-18 13:04:45 +08:00

68 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IAssetTypeActions.h"
class FBlueprintEditor;
// This data is shared by the various controls (graph view, components view, and defaults view)
// that are presented as part of the merge tool. Each view keeps its own shallow copy of the data:
struct FBlueprintMergeData
{
FBlueprintMergeData()
: OwningEditor()
, BlueprintLocal(NULL)
, RevisionLocal(FRevisionInfo::InvalidRevision())
, BlueprintBase(NULL)
, RevisionBase(FRevisionInfo::InvalidRevision())
, BlueprintRemote(NULL)
, RevisionRemote(FRevisionInfo::InvalidRevision())
{
}
FBlueprintMergeData(
TWeakPtr<class FBlueprintEditor> InOwningEditor
, const class UBlueprint* InBlueprintLocal
, const class UBlueprint* InBlueprintBase
, FRevisionInfo InRevisionBase
, const class UBlueprint* InBlueprintRemote
, FRevisionInfo InRevisionRemote
)
: OwningEditor( InOwningEditor )
, BlueprintLocal( InBlueprintLocal )
, RevisionLocal( FRevisionInfo::InvalidRevision())
, BlueprintBase( InBlueprintBase )
, RevisionBase( InRevisionBase )
, BlueprintRemote( InBlueprintRemote )
, RevisionRemote( InRevisionRemote )
{
}
TWeakPtr<class FBlueprintEditor> OwningEditor;
const class UBlueprint* BlueprintLocal;
FRevisionInfo RevisionLocal;
const class UBlueprint* BlueprintBase;
FRevisionInfo RevisionBase;
const class UBlueprint* BlueprintRemote;
FRevisionInfo RevisionRemote;
};
namespace EMergeParticipant
{
enum Type
{
Remote,
Base,
Local,
Max_None,
};
}
DECLARE_DELEGATE(FOnMergeNodeSelected);