64 lines
1.8 KiB
C
64 lines
1.8 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/UnrealString.h"
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#include "HAL/Platform.h"
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#include "SceneTypes.h"
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#include "Templates/TypeHash.h"
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#include "UObject/NameTypes.h"
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#include "UObject/UnrealNames.h"
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/** Structure extending EMaterialProperty to allow detailed information about custom output */
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struct MATERIALBAKING_API FMaterialPropertyEx
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{
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FMaterialPropertyEx(EMaterialProperty Type = MP_MAX, const FName& CustomOutput = NAME_None)
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: Type(Type)
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, CustomOutput(CustomOutput)
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{}
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FMaterialPropertyEx(const FName& CustomOutput)
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: Type(MP_CustomOutput)
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, CustomOutput(CustomOutput)
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{}
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FMaterialPropertyEx(const TCHAR* CustomOutput)
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: Type(MP_CustomOutput)
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, CustomOutput(CustomOutput)
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{}
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FORCEINLINE bool IsCustomOutput() const
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{
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return Type == MP_CustomOutput;
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}
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FORCEINLINE bool operator ==(const FMaterialPropertyEx& Other) const
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{
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return Type == Other.Type && (!IsCustomOutput() || CustomOutput == Other.CustomOutput);
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}
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FORCEINLINE bool operator !=(const FMaterialPropertyEx& Other) const
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{
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return !(*this == Other);
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}
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friend FORCEINLINE uint32 GetTypeHash(const FMaterialPropertyEx& Other)
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{
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return !Other.IsCustomOutput() ? GetTypeHash(Other.Type) : GetTypeHash(Other.CustomOutput);
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}
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FString ToString() const;
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/** The material property */
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EMaterialProperty Type;
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/** The name of a specific custom output. Only used if property is MP_CustomOutput */
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FName CustomOutput;
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/** The identifier for custom output Clear Coat Bottom Normal (used by shading model Clear Coat) */
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static const FMaterialPropertyEx ClearCoatBottomNormal;
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/** The identifier for custom output Transmittance Color (used by shading model Thin Translucent) */
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static const FMaterialPropertyEx TransmittanceColor;
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};
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