39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IPropertyTypeCustomization.h"
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#include "IDetailCustomization.h"
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#include "PropertyRestriction.h"
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/** Property customization for Material Property entries */
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class FPropertyEntryCustomization : public IPropertyTypeCustomization
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{
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public:
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static TSharedRef<IPropertyTypeCustomization> MakeInstance();
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FPropertyEntryCustomization();
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virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
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virtual void CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
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protected:
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void UpdateRestrictions(const int32 EntryIndex);
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protected:
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/** Property restriction instance used for limiting EMaterialProperty selection */
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TSharedPtr<FPropertyRestriction> PropertyRestriction;
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class UMaterialOptions* CurrentOptions;
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};
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/** Detail customization for UMaterialOptions */
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class FMaterialOptionsCustomization : public IDetailCustomization
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{
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public:
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static TSharedRef<IDetailCustomization> MakeInstance(int32 InNumLODs);
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FMaterialOptionsCustomization(int32 InNumLODs);
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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protected:
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int32 NumLODs;
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};
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static void AddTextureSizeClamping(TSharedPtr<IPropertyHandle> TextureSizeProperty);
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