Files
UnrealEngine/Engine/Source/Developer/Mac/MacTargetPlatformSettings/Public/GenericMacTargetPlatformSettings.h
2025-05-18 13:04:45 +08:00

148 lines
4.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
GenericMacTargetPlatform.h: Declares the TGenericMacTargetPlatformSettings class template.
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "Common/TargetPlatformSettingsBase.h"
#include "Mac/MacPlatformProperties.h"
#if WITH_ENGINE
#include "TextureResource.h"
#include "StaticMeshResources.h"
#endif // WITH_ENGINE
#define LOCTEXT_NAMESPACE "TGenericMacTargetPlatformSettings"
/**
* Template for Mac target platforms settings
*/
template<bool HAS_EDITOR_DATA, bool IS_DEDICATED_SERVER, bool IS_CLIENT_ONLY>
class TGenericMacTargetPlatformSettings
: public TTargetPlatformSettingsBase<FMacPlatformProperties<HAS_EDITOR_DATA, IS_DEDICATED_SERVER, IS_CLIENT_ONLY> >
{
public:
typedef FMacPlatformProperties<HAS_EDITOR_DATA, IS_DEDICATED_SERVER, IS_CLIENT_ONLY> TProperties;
typedef TTargetPlatformSettingsBase<TProperties> TSuper;
/**
* Default constructor.
*/
TGenericMacTargetPlatformSettings( )
{
#if WITH_ENGINE
TextureLODSettings = nullptr;
StaticMeshLODSettings.Initialize(this);
#endif
}
public:
//~ Begin ITargetPlatform Interface
virtual bool SupportsFeature( ETargetPlatformFeatures Feature ) const override
{
// we currently do not have a build target for MacServer
if (Feature == ETargetPlatformFeatures::Packaging)
{
return (HAS_EDITOR_DATA || !IS_DEDICATED_SERVER);
}
if (Feature == ETargetPlatformFeatures::CanCookPackages)
{
return HAS_EDITOR_DATA;
}
return TSuper::SupportsFeature(Feature);
}
virtual void GetAllPossibleShaderFormats( TArray<FName>& OutFormats ) const override
{
// no shaders needed for dedicated server target
if (!IS_DEDICATED_SERVER)
{
static FName NAME_SF_METAL_SM5(TEXT("SF_METAL_SM5"));
OutFormats.AddUnique(NAME_SF_METAL_SM5);
static FName NAME_SF_METAL_SM6(TEXT("SF_METAL_SM6"));
OutFormats.AddUnique(NAME_SF_METAL_SM6);
static FName NAME_SF_METAL_ES3_1(TEXT("SF_METAL_ES3_1"));
OutFormats.AddUnique(NAME_SF_METAL_ES3_1);
}
}
virtual void GetAllTargetedShaderFormats(TArray<FName>& OutFormats) const override
{
// Get the Target RHIs for this platform, we do not always want all those that are supported.
TArray<FString>TargetedShaderFormats;
GConfig->GetArray(TEXT("/Script/MacTargetPlatform.MacTargetSettings"), TEXT("TargetedRHIs"), TargetedShaderFormats, GEngineIni);
// Gather the list of Target RHIs and filter out any that may be invalid.
TArray<FName> PossibleShaderFormats;
GetAllPossibleShaderFormats(PossibleShaderFormats);
for (int32 ShaderFormatIdx = TargetedShaderFormats.Num() - 1; ShaderFormatIdx >= 0; ShaderFormatIdx--)
{
FString ShaderFormat = TargetedShaderFormats[ShaderFormatIdx];
if (PossibleShaderFormats.Contains(FName(*ShaderFormat)) == false)
{
TargetedShaderFormats.RemoveAt(ShaderFormatIdx);
}
}
for(const FString& ShaderFormat : TargetedShaderFormats)
{
OutFormats.AddUnique(FName(*ShaderFormat));
}
}
#if WITH_ENGINE
virtual const class FStaticMeshLODSettings& GetStaticMeshLODSettings( ) const override
{
return StaticMeshLODSettings;
}
virtual const UTextureLODSettings& GetTextureLODSettings() const override
{
return *TextureLODSettings;
}
virtual void RegisterTextureLODSettings(const UTextureLODSettings* InTextureLODSettings) override
{
TextureLODSettings = InTextureLODSettings;
}
#endif //WITH_ENGINE
static FORCEINLINE bool SupportsRayTracing()
{
return true;
}
virtual bool UsesRayTracing() const override
{
bool bEnableRayTracing = false;
GConfig->GetBool(TEXT("/Script/MacTargetPlatform.MacTargetSettings"), TEXT("bEnableRayTracing"), bEnableRayTracing, GEngineIni);
return bEnableRayTracing;
}
//~ End ITargetPlatform Interface
private:
#if WITH_ENGINE
// Holds the texture LOD settings.
const UTextureLODSettings* TextureLODSettings;
// Holds the static mesh LOD settings.
FStaticMeshLODSettings StaticMeshLODSettings;
#endif // WITH_ENGINE
};
#undef LOCTEXT_NAMESPACE