Files
UnrealEngine/Engine/Source/Developer/Mac/MacTargetPlatformSettings/Private/MacTargetPlatformSettingsModule.cpp
2025-05-18 13:04:45 +08:00

176 lines
6.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "GenericMacTargetPlatformSettings.h"
#include "Modules/ModuleManager.h"
#include "ISettingsModule.h"
#include "Interfaces/ITargetPlatformSettingsModule.h"
#include "Modules/ModuleManager.h"
#include "MacTargetSettings.h"
#include "XcodeProjectSettings.h"
#include "UObject/Package.h"
#include "UObject/WeakObjectPtr.h"
#include "IMacTargetPlatformSettingsModule.h"
#if WITH_ENGINE
#include "CookedEditorTargetPlatformSettings.h"
#endif
#define LOCTEXT_NAMESPACE "FMacTargetPlatformSettingsModule"
/**
* Module for Mac as a target platform settings
*/
class FMacTargetPlatformSettingsModule
: public IMacTargetPlatformSettingsModule
{
public:
virtual void GetTargetPlatformSettings(TArray<ITargetPlatformSettings*>& TargetPlatforms) override
{
// Game TP
ITargetPlatformSettings* GameTP = new TGenericMacTargetPlatformSettings<false, false, false>();
TargetPlatforms.Add(GameTP);
PlatformNameToPlatformSettings.Add(FMacPlatformProperties<false, false, false>::PlatformName(), GameTP);
// Editor TP
ITargetPlatformSettings* EditorTP = new TGenericMacTargetPlatformSettings<true, false, false>();
TargetPlatforms.Add(EditorTP);
PlatformNameToPlatformSettings.Add(FMacPlatformProperties<true, false, false>::PlatformName(), EditorTP);
// Server TP
ITargetPlatformSettings* ServerTP = new TGenericMacTargetPlatformSettings<false, true, false>();
TargetPlatforms.Add(ServerTP);
PlatformNameToPlatformSettings.Add(FMacPlatformProperties<false, true, false>::PlatformName(), ServerTP);
// Client TP
ITargetPlatformSettings* ClientTP = new TGenericMacTargetPlatformSettings<false, false, true>();
TargetPlatforms.Add(ClientTP);
PlatformNameToPlatformSettings.Add(FMacPlatformProperties<false, false, true>::PlatformName(), ClientTP);
#if WITH_ENGINE && COOKEDEDITOR_WITH_MACTARGETPLATFORM
// currently this TP requires the engine for allowing GameDelegates usage
bool bSupportCookedEditor;
if (GConfig->GetBool(TEXT("CookedEditorSettings"), TEXT("bSupportCookedEditor"), bSupportCookedEditor, GGameIni) && bSupportCookedEditor)
{
ITargetPlatformSettings* CookedEditorTP = new TCookedEditorTargetPlatformSettings<FMacEditorTargetPlatformSettingsParent>();
ITargetPlatformSettings* CookedCookerTP = new TCookedCookerTargetPlatformSettings<FMacEditorTargetPlatformSettingsParent>();
PlatformSettingsCookedEditor = CookedEditorTP;
PlatformSettingsCookedCooker = CookedCookerTP;
TargetPlatforms.Add(CookedEditorTP);
TargetPlatforms.Add(CookedCookerTP);
}
#endif
}
virtual void GetPlatformSettingsMaps(TMap<FString, ITargetPlatformSettings*>& OutMap) override
{
OutMap = PlatformNameToPlatformSettings;
}
virtual ITargetPlatformSettings* GetCookedEditorPlatformSettings() override
{
return PlatformSettingsCookedEditor;
}
virtual ITargetPlatformSettings* GetCookedCookerPlatformSettings() override
{
return PlatformSettingsCookedCooker;
}
public:
// Begin IModuleInterface interface
virtual void StartupModule() override
{
#if WITH_ENGINE
TargetSettings = NewObject<UMacTargetSettings>(GetTransientPackage(), "MacTargetSettings", RF_Standalone);
// We need to manually load the config properties here, as this module is loaded before the UObject system is setup to do this
GConfig->GetArray(TEXT("/Script/MacTargetPlatform.MacTargetSettings"), TEXT("TargetedRHIs"), TargetSettings->TargetedRHIs, GEngineIni);
if (!GConfig->GetInt(TEXT("/Script/MacTargetPlatform.MacTargetSettings"), TEXT("MetalLanguageVersion"), TargetSettings->MetalLanguageVersion, GEngineIni))
{
TargetSettings->MetalLanguageVersion = 0;
}
if (!GConfig->GetBool(TEXT("/Script/MacTargetPlatform.MacTargetSettings"), TEXT("UseFastIntrinsics"), TargetSettings->UseFastIntrinsics, GEngineIni))
{
TargetSettings->UseFastIntrinsics = false;
}
if (!GConfig->GetBool(TEXT("/Script/MacTargetPlatform.MacTargetSettings"), TEXT("EnableMathOptimisations"), TargetSettings->EnableMathOptimisations, GEngineIni))
{
TargetSettings->EnableMathOptimisations = true;
}
if (!GConfig->GetInt(TEXT("/Script/MacTargetPlatform.MacTargetSettings"), TEXT("IndirectArgumentTier"), TargetSettings->IndirectArgumentTier, GEngineIni))
{
TargetSettings->IndirectArgumentTier = 0;
}
TargetSettings->AddToRoot();
ProjectSettings = NewObject<UXcodeProjectSettings>(GetTransientPackage(), "XcodeProjectSettings", RF_Standalone);
ProjectSettings->AddToRoot();
ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
if (SettingsModule != nullptr)
{
SettingsModule->RegisterSettings("Project", "Platforms", "Mac",
LOCTEXT("MacTargetSettingsName", "Mac"),
LOCTEXT("MacTargetSettingsDescription", "Settings and resources for Mac platform"),
TargetSettings
);
SettingsModule->RegisterSettings("Project", "Platforms", "Xcode",
LOCTEXT("XcodeProjectSettingsName", "Xcode Projects"),
LOCTEXT("XcodeProjectSettingsDescription", "Settings for Xcode projects"),
ProjectSettings
);
}
#endif
}
virtual void ShutdownModule() override
{
#if WITH_ENGINE
ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
if (SettingsModule != nullptr)
{
SettingsModule->UnregisterSettings("Project", "Platforms", "Mac");
SettingsModule->UnregisterSettings("Project", "Platforms", "Xcode");
}
if (!GExitPurge)
{
// If we're in exit purge, this object has already been destroyed
TargetSettings->RemoveFromRoot();
ProjectSettings->RemoveFromRoot();
}
else
{
TargetSettings = NULL;
ProjectSettings = NULL;
}
#endif
}
// End IModuleInterface interface
private:
TMap<FString, ITargetPlatformSettings*> PlatformNameToPlatformSettings;
ITargetPlatformSettings* PlatformSettingsCookedEditor;
ITargetPlatformSettings* PlatformSettingsCookedCooker;
// Holds the target settings.
UMacTargetSettings* TargetSettings;
UXcodeProjectSettings* ProjectSettings;
};
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE( FMacTargetPlatformSettingsModule, MacTargetPlatformSettings);