Files
UnrealEngine/Engine/Source/Developer/Mac/MacTargetPlatform/Private/MacTargetPlatformModule.cpp
2025-05-18 13:04:45 +08:00

50 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "Interfaces/ITargetPlatformModule.h"
#include "Common/TargetPlatformBase.h"
#define LOCTEXT_NAMESPACE "FMacTargetPlatformModule"
/**
* Module for Mac as a target platform
*/
class FMacTargetPlatformModule
: public ITargetPlatformModule
{
public:
virtual void GetTargetPlatforms(TArray<ITargetPlatform*>& TargetPlatforms) override
{
}
virtual void GetTargetPlatforms(TArray<ITargetPlatform*>& TargetPlatforms, TArray<ITargetPlatformSettings*> TargetPlatformSettings, TArray<ITargetPlatformControls*> TargetPlatformControls) override
{
for (ITargetPlatformControls* TargetPlatformControlsIt : TargetPlatformControls)
{
TargetPlatforms.Add(new FTargetPlatformMerged(TargetPlatformControlsIt->GetTargetPlatformSettings(), TargetPlatformControlsIt));
}
}
public:
// Begin IModuleInterface interface
virtual void StartupModule() override
{
}
virtual void ShutdownModule() override
{
}
// End IModuleInterface interface
};
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE( FMacTargetPlatformModule, MacTargetPlatform);