Files
UnrealEngine/Engine/Source/Developer/LowLevelTestsRunner/LowLevelTestsRunner.Build.cs
2025-05-18 13:04:45 +08:00

54 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
namespace UnrealBuildTool.Rules
{
public class LowLevelTestsRunner : ModuleRules
{
public LowLevelTestsRunner(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.NoPCHs;
PrecompileForTargets = PrecompileTargetsType.None;
bUseUnity = false;
bRequiresImplementModule = false;
PublicIncludePaths.AddRange(
new string[]
{
Path.Combine(Target.UEThirdPartySourceDirectory, "Catch2", "v3.4.0", "src")
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core"
}
);
if (TestTargetRules.bTestsRequireEditor)
{
PrivateDependencyModuleNames.Add("UnrealEd");
}
if (TestTargetRules.bTestsRequireEngine)
{
PrivateDependencyModuleNames.Add("Engine");
}
if (TestTargetRules.bTestsRequireApplicationCore)
{
PrivateDependencyModuleNames.Add("ApplicationCore");
}
if (TestTargetRules.bTestsRequireCoreUObject)
{
PrivateDependencyModuleNames.Add("CoreUObject");
}
if (Target.Platform == UnrealTargetPlatform.Android)
{
string ModulePath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath);
AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(ModulePath, "LowLevelTestsAndroid_UPL.xml"));
}
}
}
}