54 lines
1.3 KiB
C#
54 lines
1.3 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class LowLevelTestsRunner : ModuleRules
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{
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public LowLevelTestsRunner(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.NoPCHs;
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PrecompileForTargets = PrecompileTargetsType.None;
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bUseUnity = false;
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bRequiresImplementModule = false;
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PublicIncludePaths.AddRange(
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new string[]
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{
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Path.Combine(Target.UEThirdPartySourceDirectory, "Catch2", "v3.4.0", "src")
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core"
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}
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);
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if (TestTargetRules.bTestsRequireEditor)
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{
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PrivateDependencyModuleNames.Add("UnrealEd");
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}
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if (TestTargetRules.bTestsRequireEngine)
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{
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PrivateDependencyModuleNames.Add("Engine");
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}
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if (TestTargetRules.bTestsRequireApplicationCore)
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{
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PrivateDependencyModuleNames.Add("ApplicationCore");
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}
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if (TestTargetRules.bTestsRequireCoreUObject)
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{
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PrivateDependencyModuleNames.Add("CoreUObject");
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}
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if (Target.Platform == UnrealTargetPlatform.Android)
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{
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string ModulePath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath);
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AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(ModulePath, "LowLevelTestsAndroid_UPL.xml"));
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}
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}
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}
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}
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