Files
UnrealEngine/Engine/Source/Developer/LogVisualizer/Public/LogVisualizerSessionSettings.h
2025-05-18 13:04:45 +08:00

36 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
GameplayDebuggerSettings.h: Declares the UGameplayDebuggerSettings class.
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "LogVisualizerSessionSettings.generated.h"
UCLASS()
class LOGVISUALIZER_API ULogVisualizerSessionSettings : public UObject
{
GENERATED_UCLASS_BODY()
public:
/**Whether to show trivial logs, i.e. the ones with only one entry.*/
UPROPERTY(EditAnywhere, Category = "VisualLogger")
bool bEnableGraphsVisualization;
DECLARE_EVENT_OneParam(ULogVisualizerSessionSettings, FSettingChangedEvent, FName /*PropertyName*/);
FSettingChangedEvent& OnSettingChanged() { return SettingChangedEvent; }
// UObject overrides
#if WITH_EDITOR
virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
#endif
private:
// Holds an event delegate that is executed when a setting has changed.
FSettingChangedEvent SettingChangedEvent;
};