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UnrealEngine/Engine/Source/Developer/LogVisualizer/Private/VisualLoggerRenderingComponent.h
2025-05-18 13:04:45 +08:00

27 lines
772 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Debug/DebugDrawComponent.h"
#include "VisualLoggerRenderingComponent.generated.h"
/**
* Primitive component used to draw visual logger data on level
*/
UCLASS(ClassGroup = Debug)
class UVisualLoggerRenderingComponent : public UDebugDrawComponent
{
public:
GENERATED_UCLASS_BODY()
virtual FDebugRenderSceneProxy* CreateDebugSceneProxy() override;
virtual FBoxSphereBounds CalcBounds(const FTransform &LocalToWorld) const override;
// Allows to override the far clipping distance for all the log elements by this actor :
void SetFarClippingDistance(double Distance);
double GetFarClippingDistance() const { return FarClippingDistance; }
protected:
double FarClippingDistance = 0.0;
};