22 lines
638 B
C++
22 lines
638 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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/* Dependencies
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*****************************************************************************/
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#include "CoreMinimal.h"
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#include "Input/Reply.h"
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#include "Widgets/SCompoundWidget.h"
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#include "SVisualLogger.h"
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#include "LogVisualizerPublic.h"
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class SVisualLoggerBaseWidget : public SCompoundWidget
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{
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public:
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virtual bool SupportsKeyboardFocus() const override { return true; }
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virtual FReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent) override
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{
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return FLogVisualizer::Get().GetEvents().OnKeyboardEvent.Execute(MyGeometry, InKeyEvent);
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}
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};
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