32 lines
896 B
C++
32 lines
896 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LogVisualizerSessionSettings.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(LogVisualizerSessionSettings)
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#if WITH_EDITOR
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#include "UnrealEdMisc.h"
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#endif // WITH_EDITOR
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ULogVisualizerSessionSettings::ULogVisualizerSessionSettings(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
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{
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bEnableGraphsVisualization = false;
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}
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#if WITH_EDITOR
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void ULogVisualizerSessionSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
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{
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Super::PostEditChangeProperty(PropertyChangedEvent);
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const FName Name = (PropertyChangedEvent.Property != nullptr) ? PropertyChangedEvent.Property->GetFName() : NAME_None;
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#if 0 //FIXME: should we save this settings too? (SebaK)
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if (!FUnrealEdMisc::Get().IsDeletePreferences())
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{
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SaveConfig();
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}
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#endif
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SettingChangedEvent.Broadcast(Name);
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}
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#endif
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