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UnrealEngine/Engine/Source/Developer/LocalizationService/Public/LocalizationServiceHelpers.h
2025-05-18 13:04:45 +08:00

50 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#define UE_API LOCALIZATIONSERVICE_API
class FString;
class ILocalizationServiceProvider;
namespace LocalizationServiceHelpers
{
/**
* Helper function to get the ini filename for storing localization service settings
* @return the filename
*/
LOCALIZATIONSERVICE_API extern const FString& GetSettingsIni();
/**
* Helper function to get the ini filename for storing global localization service settings
* @return the filename
*/
LOCALIZATIONSERVICE_API extern const FString& GetGlobalSettingsIni();
/**
* Helper function to commit a translation
*/
//LOCALIZATIONSERVICE_API extern bool CommitTranslation(const FString& Culture, const FString& Namespace, const FString& Source, const FString& Translation);
}
/**
* Helper class that ensures FLocalizationService is properly initialized and shutdown by calling Init/Close in
* its constructor/destructor respectively.
*/
class FScopedLocalizationService
{
public:
/** Constructor; Initializes localization service Provider */
UE_API FScopedLocalizationService();
/** Destructor; Closes localization service Provider */
UE_API ~FScopedLocalizationService();
/** Get the provider we are using */
UE_API ILocalizationServiceProvider& GetProvider();
};
#undef UE_API