50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#define UE_API LOCALIZATIONSERVICE_API
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class FString;
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class ILocalizationServiceProvider;
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namespace LocalizationServiceHelpers
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{
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/**
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* Helper function to get the ini filename for storing localization service settings
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* @return the filename
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*/
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LOCALIZATIONSERVICE_API extern const FString& GetSettingsIni();
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/**
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* Helper function to get the ini filename for storing global localization service settings
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* @return the filename
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*/
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LOCALIZATIONSERVICE_API extern const FString& GetGlobalSettingsIni();
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/**
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* Helper function to commit a translation
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*/
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//LOCALIZATIONSERVICE_API extern bool CommitTranslation(const FString& Culture, const FString& Namespace, const FString& Source, const FString& Translation);
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}
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/**
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* Helper class that ensures FLocalizationService is properly initialized and shutdown by calling Init/Close in
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* its constructor/destructor respectively.
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*/
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class FScopedLocalizationService
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{
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public:
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/** Constructor; Initializes localization service Provider */
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UE_API FScopedLocalizationService();
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/** Destructor; Closes localization service Provider */
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UE_API ~FScopedLocalizationService();
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/** Get the provider we are using */
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UE_API ILocalizationServiceProvider& GetProvider();
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};
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#undef UE_API
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