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UnrealEngine/Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceRevision.h
2025-05-18 13:04:45 +08:00

30 lines
718 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
/**
* Abstraction of a localization revision from a localization service provider.
*/
class ILocalizationServiceRevision : public TSharedFromThis<ILocalizationServiceRevision, ESPMode::ThreadSafe>
{
public:
/**
* Virtual destructor
*/
virtual ~ILocalizationServiceRevision() {}
/** Number of the revision */
virtual int32 GetRevisionNumber() const = 0;
/** String representation of the revision */
virtual const FString& GetRevision() const = 0;
/** User name of the submitter */
virtual const FString& GetUserName() const = 0;
/** Date of the revision */
virtual const FDateTime& GetDate() const = 0;
};