30 lines
718 B
C++
30 lines
718 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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/**
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* Abstraction of a localization revision from a localization service provider.
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*/
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class ILocalizationServiceRevision : public TSharedFromThis<ILocalizationServiceRevision, ESPMode::ThreadSafe>
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{
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public:
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/**
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* Virtual destructor
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*/
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virtual ~ILocalizationServiceRevision() {}
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/** Number of the revision */
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virtual int32 GetRevisionNumber() const = 0;
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/** String representation of the revision */
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virtual const FString& GetRevision() const = 0;
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/** User name of the submitter */
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virtual const FString& GetUserName() const = 0;
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/** Date of the revision */
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virtual const FDateTime& GetDate() const = 0;
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};
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