33 lines
831 B
C++
33 lines
831 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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class ILocalizationServiceOperation : public TSharedFromThis<ILocalizationServiceOperation, ESPMode::ThreadSafe>
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{
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public:
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/**
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* Virtual destructor
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*/
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virtual ~ILocalizationServiceOperation() {}
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/** Get the name of this operation, used as a unique identifier */
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virtual FName GetName() const = 0;
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/** Get the string to display when this operation is in progress */
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virtual FText GetInProgressString() const
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{
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return FText();
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}
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/** Factory method for easier operation creation */
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template<typename Type>
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static TSharedRef<Type, ESPMode::ThreadSafe> Create()
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{
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return MakeShareable( new Type() );
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}
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};
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typedef TSharedRef<class ILocalizationServiceOperation, ESPMode::ThreadSafe> FLocalizationServiceOperationRef;
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