Files
UnrealEngine/Engine/Source/Developer/LocalizationService/Private/DefaultLocalizationServiceProvider.cpp
2025-05-18 13:04:45 +08:00

93 lines
3.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DefaultLocalizationServiceProvider.h"
#include "UObject/WeakObjectPtr.h"
#include "Logging/MessageLog.h"
#define LOCTEXT_NAMESPACE "DefaultLocalizationServiceProvider"
void FDefaultLocalizationServiceProvider::Init(bool bForceConnection)
{
FMessageLog("LocalizationService").Info(LOCTEXT("LocalizationServiceDisabled", "Localization service is disabled"));
}
void FDefaultLocalizationServiceProvider::Close()
{
}
FText FDefaultLocalizationServiceProvider::GetStatusText() const
{
return LOCTEXT("LocalizationServiceDisabled", "Localization service is disabled");
}
bool FDefaultLocalizationServiceProvider::IsAvailable() const
{
return false;
}
bool FDefaultLocalizationServiceProvider::IsEnabled() const
{
return false;
}
const FName& FDefaultLocalizationServiceProvider::GetName(void) const
{
static FName ProviderName("None");
return ProviderName;
}
const FText FDefaultLocalizationServiceProvider::GetDisplayName() const
{
return LOCTEXT("DefaultLocalizationServiceProviderDisplayName", "None");
}
ELocalizationServiceOperationCommandResult::Type FDefaultLocalizationServiceProvider::GetState(const TArray<FLocalizationServiceTranslationIdentifier>& InTranslationIds, TArray< TSharedRef<ILocalizationServiceState, ESPMode::ThreadSafe> >& OutState, ELocalizationServiceCacheUsage::Type InStateCacheUsage)
{
return ELocalizationServiceOperationCommandResult::Failed;
}
ELocalizationServiceOperationCommandResult::Type FDefaultLocalizationServiceProvider::Execute(const TSharedRef<ILocalizationServiceOperation, ESPMode::ThreadSafe>& InOperation, const TArray<FLocalizationServiceTranslationIdentifier>& InTranslationIds, ELocalizationServiceOperationConcurrency::Type InConcurrency, const FLocalizationServiceOperationComplete& InOperationCompleteDelegate)
{
return ELocalizationServiceOperationCommandResult::Failed;
}
bool FDefaultLocalizationServiceProvider::CanCancelOperation( const TSharedRef<ILocalizationServiceOperation, ESPMode::ThreadSafe>& InOperation ) const
{
return false;
}
void FDefaultLocalizationServiceProvider::CancelOperation( const TSharedRef<ILocalizationServiceOperation, ESPMode::ThreadSafe>& InOperation )
{
}
void FDefaultLocalizationServiceProvider::Tick()
{
}
#if LOCALIZATION_SERVICES_WITH_SLATE
void FDefaultLocalizationServiceProvider::CustomizeSettingsDetails(IDetailCategoryBuilder& DetailCategoryBuilder) const
{
}
void FDefaultLocalizationServiceProvider::CustomizeTargetDetails(IDetailCategoryBuilder& DetailCategoryBuilder, TWeakObjectPtr<ULocalizationTarget> LocalizationTarget) const
{
}
void FDefaultLocalizationServiceProvider::CustomizeTargetToolbar(TSharedRef<FExtender>& MenuExtender, TWeakObjectPtr<ULocalizationTarget> LocalizationTarget) const
{
}
void FDefaultLocalizationServiceProvider::CustomizeTargetSetToolbar(TSharedRef<FExtender>& MenuExtender, TWeakObjectPtr<ULocalizationTargetSet> LocalizationTargetSet) const
{
}
#endif //LOCALIZATION_SERVICES_WITH_SLATE
#undef LOCTEXT_NAMESPACE