18 lines
369 B
C++
18 lines
369 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Delegates/Delegate.h"
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class FString;
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namespace LocalizationDelegates
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{
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/**
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* Delegate called when any on-disk data for the given localization target is updated.
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*/
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LOCALIZATION_API extern TMulticastDelegate<void(const FString& LocalizationTargetPath)> OnLocalizationTargetDataUpdated;
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}
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