45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LocalizationModule.h"
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#include "LocalizationSettings.h"
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#include "TextLocalizationResourceGenerator.h"
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class FLocalizationModule : public ILocalizationModule
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{
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public:
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virtual bool HandleRegenLocCommand(const FString& InConfigFilePath) override
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{
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return FTextLocalizationResourceGenerator::GenerateLocResAndUpdateLiveEntriesFromConfig(InConfigFilePath, EGenerateLocResFlags::None);
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}
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virtual ULocalizationTarget* GetLocalizationTargetByName(FString TargetName, bool bIsEngineTarget) override
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{
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if (bIsEngineTarget)
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{
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ULocalizationTargetSet* EngineTargetSet = ULocalizationSettings::GetEngineTargetSet();
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for (ULocalizationTarget* Target : EngineTargetSet->TargetObjects)
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{
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if (Target->Settings.Name == TargetName)
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{
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return Target;
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}
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}
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}
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else
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{
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ULocalizationTargetSet* GameTargetSet = ULocalizationSettings::GetGameTargetSet();
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for (ULocalizationTarget* Target : GameTargetSet->TargetObjects)
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{
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if (Target->Settings.Name == TargetName)
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{
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return Target;
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}
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}
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}
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return nullptr;
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}
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};
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IMPLEMENT_MODULE(FLocalizationModule, Localization);
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