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UnrealEngine/Engine/Source/Developer/Linux/LinuxTargetPlatformSettings/Public/ILinuxTargetPlatformSettingsModule.h
2025-05-18 13:04:45 +08:00

17 lines
553 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
/*------------------------------------------------------------------------------------
ILinuxTargetPlatformSettingsModule interface
------------------------------------------------------------------------------------*/
#include "CoreMinimal.h"
#include "Interfaces/ITargetPlatformSettingsModule.h"
class ILinuxTargetPlatformSettingsModule : public ITargetPlatformSettingsModule
{
public:
virtual void GetPlatformSettingsMaps(TMap<FString, ITargetPlatformSettings*>& OutMap) = 0;
};