62 lines
2.1 KiB
C++
62 lines
2.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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LinuxTargetSettings.h: Declares the ULinuxTargetSettings class.
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=============================================================================*/
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "LinuxTargetSettings.generated.h"
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/**
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* Implements the settings for the Linux target platform.
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*/
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UCLASS(MinimalAPI, config=Engine, defaultconfig)
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class ULinuxTargetSettings
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: public UObject
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{
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public:
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GENERATED_UCLASS_BODY()
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/** Which of the currently enabled spatialization plugins to use. */
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UPROPERTY(config, EditAnywhere, Category = "Audio")
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FString SpatializationPlugin;
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/** Which of the currently enabled source data override plugins to use. */
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UPROPERTY(config, EditAnywhere, Category = "Audio")
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FString SourceDataOverridePlugin;
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/** Which of the currently enabled reverb plugins to use. */
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UPROPERTY(config, EditAnywhere, Category = "Audio")
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FString ReverbPlugin;
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/** Which of the currently enabled occlusion plugins to use. */
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UPROPERTY(config, EditAnywhere, Category = "Audio")
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FString OcclusionPlugin;
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/** Quality Level to COOK SoundCues at (if set, all other levels will be stripped by the cooker). */
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UPROPERTY(config, EditAnywhere, Category = "Audio|CookOverrides", meta = (DisplayName = "Sound Cue Cook Quality"))
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int32 SoundCueCookQualityIndex = INDEX_NONE;
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/**
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* The collection of RHI's we want to support on this platform.
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* This is not always the full list of RHI we can support.
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*/
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UPROPERTY(EditAnywhere, config, Category=Rendering)
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TArray<FString> TargetedRHIs;
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/** Whether to include Nanite Fallback Meshes in cooked builds for Linux. Can be overriden for specific assets in Static Mesh Editor. */
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UPROPERTY(config, EditAnywhere, Category = "Renderer", meta = (DisplayName = "Generate Nanite Fallback Meshes", ConfigRestartRequired = true))
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bool bGenerateNaniteFallbackMeshes = true;
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void virtual OverrideConfigSection(FString& InOutSectionName) override
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{
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InOutSectionName = TEXT("/Script/LinuxTargetPlatform.LinuxTargetSettings");
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}
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};
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