Files
UnrealEngine/Engine/Source/Developer/Linux/LinuxTargetPlatformControls/LinuxTargetPlatformControls.Build.cs
2025-05-18 13:04:45 +08:00

41 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LinuxTargetPlatformControls : ModuleRules
{
public LinuxTargetPlatformControls(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "Linux";
SDKVersionRelevantPlatforms.AddRange(Utils.GetPlatformsInGroup(UnrealPlatformGroup.Linux));
// We need a short name here since this can run afoul very easily of the `MAX_PATH` limit when
// combined with building other targets that make use of this.
ShortName = "LinuxTPCon";
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"TargetPlatform",
"DesktopPlatform",
"Projects",
"LinuxTargetPlatformSettings",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Settings"
}
);
if (Target.bCompileAgainstEngine)
{
PublicIncludePathModuleNames.Add("Engine");
PrivateDependencyModuleNames.Add("Engine");
PrivateIncludePathModuleNames.Add("TextureCompressor");
}
}
}