Files
UnrealEngine/Engine/Source/Developer/Linux/LinuxArm64TargetPlatform/Private/LinuxArm64TargetPlatformModule.cpp
2025-05-18 13:04:45 +08:00

35 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
LinuxArm64NoEditorTargetPlatformModule.cpp: Implements the FLinuxArm64NoEditorTargetPlatformModule class.
=============================================================================*/
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "Interfaces/ITargetPlatformModule.h"
#include "Common/TargetPlatformBase.h"
/**
* Module for the Linux target platforms
*/
class FLinuxArm64TargetPlatformModule
: public ITargetPlatformModule
{
public:
virtual void GetTargetPlatforms(TArray<ITargetPlatform*>& TargetPlatforms) override
{
}
virtual void GetTargetPlatforms(TArray<ITargetPlatform*>& TargetPlatforms, TArray<ITargetPlatformSettings*> TargetPlatformSettings, TArray<ITargetPlatformControls*> TargetPlatformControls) override
{
for (ITargetPlatformControls* TargetPlatformControlsIt : TargetPlatformControls)
{
TargetPlatforms.Add(new FTargetPlatformMerged(TargetPlatformControlsIt->GetTargetPlatformSettings(), TargetPlatformControlsIt));
}
}
};
IMPLEMENT_MODULE(FLinuxArm64TargetPlatformModule, LinuxArm64TargetPlatform);