101 lines
3.1 KiB
C++
101 lines
3.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Layout/Margin.h"
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#include "Widgets/SCompoundWidget.h"
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#include "Styling/CoreStyle.h"
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#include "ILauncherProfile.h"
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#include "Widgets/Text/STextBlock.h"
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#include "Textures/SlateIcon.h"
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#include "Framework/Commands/UIAction.h"
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#include "Framework/MultiBox/MultiBoxBuilder.h"
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#include "Widgets/Input/SComboButton.h"
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#define LOCTEXT_NAMESPACE "SProjectLauncherCookModeSelector"
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/**
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* Delegate type for build configuration selections.
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*
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* The first parameter is the selected build configuration.
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*/
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DECLARE_DELEGATE_OneParam(FOnSProjectLauncherCookModeSelected, ELauncherProfileCookModes::Type)
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/**
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* Implements a build configuration selector widget.
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*/
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class SProjectLauncherCookModeSelector
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: public SCompoundWidget
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{
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public:
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SLATE_BEGIN_ARGS(SProjectLauncherCookModeSelector) { }
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SLATE_EVENT(FOnSProjectLauncherCookModeSelected, OnCookModeSelected)
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SLATE_ATTRIBUTE(FText, Text)
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SLATE_END_ARGS()
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public:
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/**
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* Constructs the widget.
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*
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* @param InArgs The Slate argument list.
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* @param InModel The data model.
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*/
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void Construct( const FArguments& InArgs )
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{
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OnCookModeSelected = InArgs._OnCookModeSelected;
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// create cook modes menu
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FMenuBuilder MenuBuilder(true, NULL);
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{
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FUIAction ByTheBookAction(FExecuteAction::CreateSP(this, &SProjectLauncherCookModeSelector::HandleMenuEntryClicked, ELauncherProfileCookModes::ByTheBook));
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MenuBuilder.AddMenuEntry(LOCTEXT("ByTheBookAction", "By the book"), LOCTEXT("ByTheBookActionHint", "Specify which content should be cooked and cook everything in advance prior to launching the game."), FSlateIcon(), ByTheBookAction);
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FUIAction OnTheFlyAction(FExecuteAction::CreateSP(this, &SProjectLauncherCookModeSelector::HandleMenuEntryClicked, ELauncherProfileCookModes::OnTheFly));
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MenuBuilder.AddMenuEntry(LOCTEXT("OnTheFlyAction", "On the fly"), LOCTEXT("OnTheFlyActionHint", "Cook the content at run-time before it is being sent to the device."), FSlateIcon(), OnTheFlyAction);
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FUIAction DoNotCookAction(FExecuteAction::CreateSP(this, &SProjectLauncherCookModeSelector::HandleMenuEntryClicked, ELauncherProfileCookModes::DoNotCook));
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MenuBuilder.AddMenuEntry(LOCTEXT("DoNotCookAction", "Do not cook"), LOCTEXT("DoNotCookActionHint", "Do not cook the content at this time."), FSlateIcon(), DoNotCookAction);
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}
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ChildSlot
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[
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// build configuration menu
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SNew(SComboButton)
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.VAlign(VAlign_Center)
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.ButtonContent()
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[
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SNew(STextBlock)
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.Font(FCoreStyle::Get().GetFontStyle(TEXT("SmallFont")))
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.Text(InArgs._Text)
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]
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.ContentPadding(FMargin(6.0f, 0.0f))
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.MenuContent()
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[
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MenuBuilder.MakeWidget()
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]
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];
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}
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private:
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// Callback for clicking a menu entry.
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void HandleMenuEntryClicked(ELauncherProfileCookModes::Type CookMode)
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{
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OnCookModeSelected.ExecuteIfBound(CookMode);
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}
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private:
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// Holds a delegate to be invoked when a build configuration has been selected.
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FOnSProjectLauncherCookModeSelected OnCookModeSelected;
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};
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#undef LOCTEXT_NAMESPACE
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