47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "Layout/Visibility.h"
|
|
#include "Widgets/DeclarativeSyntaxSupport.h"
|
|
#include "Widgets/SCompoundWidget.h"
|
|
#include "Models/LegacyProjectLauncherModel.h"
|
|
|
|
enum class ECheckBoxState : uint8;
|
|
|
|
/**
|
|
* Implements the deploy-to-device settings panel.
|
|
*/
|
|
class SProjectLauncherDeployToDeviceSettings
|
|
: public SCompoundWidget
|
|
{
|
|
public:
|
|
|
|
SLATE_BEGIN_ARGS(SProjectLauncherDeployToDeviceSettings) { }
|
|
SLATE_END_ARGS()
|
|
|
|
public:
|
|
|
|
/**
|
|
* Constructs the widget.
|
|
*
|
|
* @param InArgs - The Slate argument list.
|
|
* @param InModel - The data model.
|
|
*/
|
|
void Construct( const FArguments& InArgs, const TSharedRef<FProjectLauncherModel>& InModel, EVisibility InShowAdvanced = EVisibility::Visible );
|
|
|
|
protected:
|
|
|
|
private:
|
|
|
|
/** Handles check state changes of the 'Incremental' check box. */
|
|
void HandleIncrementalCheckBoxCheckStateChanged( ECheckBoxState NewState );
|
|
|
|
/** Handles determining the checked state of the 'Incremental' check box. */
|
|
ECheckBoxState HandleIncrementalCheckBoxIsChecked( ) const;
|
|
|
|
// Holds a pointer to the data model.
|
|
TSharedPtr<FProjectLauncherModel> Model;
|
|
};
|