69 lines
2.0 KiB
C++
69 lines
2.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Layout/Visibility.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/SCompoundWidget.h"
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#include "Models/LegacyProjectLauncherModel.h"
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class Error;
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/**
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* Implements the devices page for the session launcher wizard.
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*/
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class SProjectLauncherDeployPage
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: public SCompoundWidget
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{
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public:
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SLATE_BEGIN_ARGS(SProjectLauncherDeployPage) { }
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SLATE_END_ARGS()
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public:
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/**
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* Destructor.
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*/
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~SProjectLauncherDeployPage( );
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public:
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/**
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* Constructs the widget.
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*
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* @param InArgs - The Slate argument list.
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* @param InModel - The data model.
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*/
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void Construct( const FArguments& InArgs, const TSharedRef<FProjectLauncherModel>& InModel, bool IsFromRepository = false );
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private:
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// Callback for getting the content text of the 'Deployment Mode' combo button.
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FText HandleDeploymentModeComboButtonContentText( ) const;
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// Callback for clicking an item in the 'Deployment Mode' menu.
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void HandleDeploymentModeMenuEntryClicked( ELauncherProfileDeploymentModes::Type DeploymentMode );
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// Callback for getting the visibility of the deployment targets area.
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EVisibility HandleDeployFileServerSettingsVisibility( ) const;
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// Callback for getting the visibility of the deployment targets area.
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EVisibility HandleDeployToDeviceSettingsVisibility( ) const;
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// Callback for getting the visibility of the deployment repository area.
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EVisibility HandleDeployRepositorySettingsVisibility( ) const;
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// Callback for changing the selected profile in the profile manager.
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void HandleProfileManagerProfileSelected( const ILauncherProfilePtr& SelectedProfile, const ILauncherProfilePtr& PreviousProfile );
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// Callback for determining the visibility of a validation error icon.
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EVisibility HandleValidationErrorIconVisibility( ELauncherProfileValidationErrors::Type Error ) const;
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private:
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// Holds a pointer to the data model.
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TSharedPtr<FProjectLauncherModel> Model;
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};
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