Files
UnrealEngine/Engine/Source/Developer/LegacyProjectLauncher/Private/Widgets/Deploy/SProjectLauncherDeployPage.h
2025-05-18 13:04:45 +08:00

69 lines
2.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Layout/Visibility.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
#include "Models/LegacyProjectLauncherModel.h"
class Error;
/**
* Implements the devices page for the session launcher wizard.
*/
class SProjectLauncherDeployPage
: public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SProjectLauncherDeployPage) { }
SLATE_END_ARGS()
public:
/**
* Destructor.
*/
~SProjectLauncherDeployPage( );
public:
/**
* Constructs the widget.
*
* @param InArgs - The Slate argument list.
* @param InModel - The data model.
*/
void Construct( const FArguments& InArgs, const TSharedRef<FProjectLauncherModel>& InModel, bool IsFromRepository = false );
private:
// Callback for getting the content text of the 'Deployment Mode' combo button.
FText HandleDeploymentModeComboButtonContentText( ) const;
// Callback for clicking an item in the 'Deployment Mode' menu.
void HandleDeploymentModeMenuEntryClicked( ELauncherProfileDeploymentModes::Type DeploymentMode );
// Callback for getting the visibility of the deployment targets area.
EVisibility HandleDeployFileServerSettingsVisibility( ) const;
// Callback for getting the visibility of the deployment targets area.
EVisibility HandleDeployToDeviceSettingsVisibility( ) const;
// Callback for getting the visibility of the deployment repository area.
EVisibility HandleDeployRepositorySettingsVisibility( ) const;
// Callback for changing the selected profile in the profile manager.
void HandleProfileManagerProfileSelected( const ILauncherProfilePtr& SelectedProfile, const ILauncherProfilePtr& PreviousProfile );
// Callback for determining the visibility of a validation error icon.
EVisibility HandleValidationErrorIconVisibility( ELauncherProfileValidationErrors::Type Error ) const;
private:
// Holds a pointer to the data model.
TSharedPtr<FProjectLauncherModel> Model;
};