Files
UnrealEngine/Engine/Source/Developer/LegacyProjectLauncher/Private/Widgets/Deploy/SProjectLauncherDeployFileServerSettings.h
2025-05-18 13:04:45 +08:00

54 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Templates/SharedPointer.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
class FArguments;
class FProjectLauncherModel;
enum class ECheckBoxState : uint8;
/**
* Implements the deploy-to-device settings panel.
*/
class SProjectLauncherDeployFileServerSettings
: public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SProjectLauncherDeployFileServerSettings) { }
SLATE_END_ARGS()
public:
/**
* Constructs the widget.
*
* @param InArgs The Slate argument list.
* @param InModel The data model.
*/
void Construct(const FArguments& InArgs, const TSharedRef<FProjectLauncherModel>& InModel);
private:
/** Callback for check state changes of the 'Hide Window' check box. */
void HandleHideWindowCheckBoxCheckStateChanged(ECheckBoxState NewState);
/** Callback for determining the checked state of the 'Hide Window' check box. */
ECheckBoxState HandleHideWindowCheckBoxIsChecked() const;
/** Callback for check state changes of the 'Streaming Server' check box. */
void HandleStreamingServerCheckBoxCheckStateChanged(ECheckBoxState NewState);
/** Callback for determining the checked state of the 'Streaming Server' check box. */
ECheckBoxState HandleStreamingServerCheckBoxIsChecked() const;
private:
/** Holds a pointer to the data model. */
TSharedPtr<FProjectLauncherModel> Model;
};