54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Templates/SharedPointer.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/SCompoundWidget.h"
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class FArguments;
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class FProjectLauncherModel;
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enum class ECheckBoxState : uint8;
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/**
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* Implements the deploy-to-device settings panel.
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*/
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class SProjectLauncherDeployFileServerSettings
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: public SCompoundWidget
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{
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public:
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SLATE_BEGIN_ARGS(SProjectLauncherDeployFileServerSettings) { }
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SLATE_END_ARGS()
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public:
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/**
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* Constructs the widget.
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*
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* @param InArgs The Slate argument list.
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* @param InModel The data model.
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*/
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void Construct(const FArguments& InArgs, const TSharedRef<FProjectLauncherModel>& InModel);
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private:
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/** Callback for check state changes of the 'Hide Window' check box. */
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void HandleHideWindowCheckBoxCheckStateChanged(ECheckBoxState NewState);
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/** Callback for determining the checked state of the 'Hide Window' check box. */
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ECheckBoxState HandleHideWindowCheckBoxIsChecked() const;
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/** Callback for check state changes of the 'Streaming Server' check box. */
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void HandleStreamingServerCheckBoxCheckStateChanged(ECheckBoxState NewState);
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/** Callback for determining the checked state of the 'Streaming Server' check box. */
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ECheckBoxState HandleStreamingServerCheckBoxIsChecked() const;
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private:
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/** Holds a pointer to the data model. */
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TSharedPtr<FProjectLauncherModel> Model;
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};
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