Files
UnrealEngine/Engine/Source/Developer/LegacyProjectLauncher/Private/Widgets/Deploy/SProjectLauncherDeployFileServerSettings.cpp
2025-05-18 13:04:45 +08:00

151 lines
4.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Widgets/Deploy/SProjectLauncherDeployFileServerSettings.h"
#include "Styling/AppStyle.h"
#include "Styling/SlateTypes.h"
#include "Widgets/SBoxPanel.h"
#include "Widgets/Input/SCheckBox.h"
#include "Widgets/Layout/SBorder.h"
#include "Widgets/Text/STextBlock.h"
#include "Models/LegacyProjectLauncherModel.h"
#include "Widgets/Deploy/SProjectLauncherDeployTargets.h"
#include "Widgets/Layout/SExpandableArea.h"
#define LOCTEXT_NAMESPACE "SProjectLauncherDeployFileServerSettings"
/* SProjectLauncherDeployFileServerSettings interface
*****************************************************************************/
void SProjectLauncherDeployFileServerSettings::Construct(const FArguments& InArgs, const TSharedRef<FProjectLauncherModel>& InModel)
{
Model = InModel;
ChildSlot
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.AutoHeight()
[
SNew(SBorder)
.Padding(8.0f)
.BorderImage(FAppStyle::GetBrush("ToolPanel.GroupBorder"))
[
// deploy targets area
SNew(SProjectLauncherDeployTargets, InModel)
]
]
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(0.0f, 8.0f, 0.0f, 0.0f)
[
SNew(SExpandableArea)
.AreaTitle(LOCTEXT("AdvancedAreaTitle", "Advanced Settings"))
.InitiallyCollapsed(true)
.Padding(8.0f)
.BodyContent()
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.AutoHeight()
[
// hide file server check box
SNew(SCheckBox)
.IsChecked(this, &SProjectLauncherDeployFileServerSettings::HandleHideWindowCheckBoxIsChecked)
.OnCheckStateChanged(this, &SProjectLauncherDeployFileServerSettings::HandleHideWindowCheckBoxCheckStateChanged)
.Padding(FMargin(4.0f, 0.0f))
.ToolTipText(LOCTEXT("HideWindowCheckBoxTooltip", "If checked, the file server's console window will be hidden from your desktop."))
.Content()
[
SNew(STextBlock)
.Text(LOCTEXT("HideWindowCheckBoxText", "Hide the file server's console window"))
]
]
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(0.0f, 4.0f, 0.0f, 0.0f)
[
// streaming file server check box
SNew(SCheckBox)
.IsChecked(this, &SProjectLauncherDeployFileServerSettings::HandleStreamingServerCheckBoxIsChecked)
.OnCheckStateChanged(this, &SProjectLauncherDeployFileServerSettings::HandleStreamingServerCheckBoxCheckStateChanged)
.Padding(FMargin(4.0f, 0.0f))
.ToolTipText(LOCTEXT("StreamingServerCheckBoxTooltip", "If checked, the file server uses an experimental implementation that can serve multiple files simultaneously."))
.Content()
[
SNew(STextBlock)
.Text(LOCTEXT("StreamingServerCheckBoxText", "Streaming server (experimental)"))
]
]
]
]
];
}
/* SProjectLauncherDeployFileServerSettings callbacks
*****************************************************************************/
void SProjectLauncherDeployFileServerSettings::HandleHideWindowCheckBoxCheckStateChanged(ECheckBoxState NewState)
{
ILauncherProfilePtr SelectedProfile = Model->GetSelectedProfile();
if (SelectedProfile.IsValid())
{
SelectedProfile->SetHideFileServerWindow(NewState == ECheckBoxState::Checked);
}
}
ECheckBoxState SProjectLauncherDeployFileServerSettings::HandleHideWindowCheckBoxIsChecked() const
{
ILauncherProfilePtr SelectedProfile = Model->GetSelectedProfile();
if (SelectedProfile.IsValid())
{
if (SelectedProfile->IsFileServerHidden())
{
return ECheckBoxState::Checked;
}
}
return ECheckBoxState::Unchecked;
}
void SProjectLauncherDeployFileServerSettings::HandleStreamingServerCheckBoxCheckStateChanged(ECheckBoxState NewState)
{
ILauncherProfilePtr SelectedProfile = Model->GetSelectedProfile();
if (SelectedProfile.IsValid())
{
SelectedProfile->SetStreamingFileServer(NewState == ECheckBoxState::Checked);
}
}
ECheckBoxState SProjectLauncherDeployFileServerSettings::HandleStreamingServerCheckBoxIsChecked() const
{
ILauncherProfilePtr SelectedProfile = Model->GetSelectedProfile();
if (SelectedProfile.IsValid())
{
if (SelectedProfile->IsFileServerStreaming())
{
return ECheckBoxState::Checked;
}
}
return ECheckBoxState::Unchecked;
}
#undef LOCTEXT_NAMESPACE