Files
UnrealEngine/Engine/Source/Developer/LegacyProjectLauncher/Private/ProjectLauncherModule.cpp
2025-05-18 13:04:45 +08:00

77 lines
2.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ILauncherServicesModule.h"
#include "IProjectLauncherModule.h"
#include "ITargetDeviceServicesModule.h"
#include "Modules/ModuleManager.h"
#include "WorkspaceMenuStructure.h"
#include "WorkspaceMenuStructureModule.h"
#include "Styling/AppStyle.h"
#include "Framework/Docking/TabManager.h"
#include "Textures/SlateIcon.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/Docking/SDockTab.h"
#include "Models/LegacyProjectLauncherModel.h"
#include "Widgets/SLegacyProjectLauncher.h"
static const FName ProjectLauncherTabName("LegacyProjectLauncher");
/**
* Implements the SessionSProjectLauncher module.
*/
class FProjectLauncherModule
: public IProjectLauncherModule
{
public:
//~ IModuleInterface interface
virtual void StartupModule() override
{
FGlobalTabmanager::Get()->RegisterNomadTabSpawner(ProjectLauncherTabName, FOnSpawnTab::CreateRaw(this, &FProjectLauncherModule::SpawnProjectLauncherTab))
.SetDisplayName(NSLOCTEXT("FProjectLauncherModule", "ProjectLauncherTabTitle", "Legacy Project Launcher"))
.SetTooltipText(NSLOCTEXT("FProjectLauncherModule", "ProjectLauncherTooltipText", "Open the Legacy Project Launcher tab."))
.SetIcon(FSlateIcon(FAppStyle::GetAppStyleSetName(), "Launcher.TabIcon"))
.SetGroup(WorkspaceMenu::GetMenuStructure().GetDeveloperToolsPlatformsCategory());
}
virtual void ShutdownModule() override
{
FGlobalTabmanager::Get()->UnregisterNomadTabSpawner(ProjectLauncherTabName);
}
private:
/**
* Creates a new session launcher tab.
*
* @param SpawnTabArgs The arguments for the tab to spawn.
* @return The spawned tab.
*/
TSharedRef<SDockTab> SpawnProjectLauncherTab(const FSpawnTabArgs& SpawnTabArgs)
{
const TSharedRef<SDockTab> DockTab = SNew(SDockTab)
.TabRole(ETabRole::NomadTab);
ILauncherServicesModule& ProjectLauncherServicesModule = FModuleManager::LoadModuleChecked<ILauncherServicesModule>("LauncherServices");
ITargetDeviceServicesModule& TargetDeviceServicesModule = FModuleManager::LoadModuleChecked<ITargetDeviceServicesModule>("TargetDeviceServices");
TSharedRef<FProjectLauncherModel> Model = MakeShareable(new FProjectLauncherModel(
TargetDeviceServicesModule.GetDeviceProxyManager(),
ProjectLauncherServicesModule.CreateLauncher(),
ProjectLauncherServicesModule.GetProfileManager()
));
DockTab->SetContent(SNew(SLegacyProjectLauncher, DockTab, SpawnTabArgs.GetOwnerWindow(), Model));
return DockTab;
}
};
IMPLEMENT_MODULE(FProjectLauncherModule, LegacyProjectLauncher);