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UnrealEngine/Engine/Source/Developer/LauncherServices/Private/Launcher/LauncherTaskChainState.h
2025-05-18 13:04:45 +08:00

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753 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Misc/Guid.h"
#include "ILauncherProfile.h"
/**
* Structure for passing launcher task chain state data.
*/
struct FLauncherTaskChainState
{
/** The path to the binaries directory (for deployment). */
FString BinariesDirectory;
/** The path to the content directory (for deployment). */
FString ContentDirectory;
/** The identifier of the deployed application. */
FString DeployedAppId;
/** The list of IP addresses and port numbers at which the file server is reachable. */
FString FileServerAddressListString;
/** A pointer to the launcher profile. */
ILauncherProfilePtr Profile;
/** The session identifier. */
FGuid SessionId;
};