25 lines
560 B
C++
25 lines
560 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Launcher/LauncherProjectPath.h"
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#include "Misc/Paths.h"
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FString FLauncherProjectPath::GetProjectName(const FString& ProjectPath)
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{
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if (!ProjectPath.IsEmpty())
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{
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return FPaths::GetBaseFilename(ProjectPath);
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}
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return FString();
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}
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FString FLauncherProjectPath::GetProjectBasePath(const FString& ProjectPath)
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{
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if (!ProjectPath.IsEmpty())
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{
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FString OutPath = ProjectPath;
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FPaths::MakePathRelativeTo(OutPath, *FPaths::RootDir());
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return FPaths::GetPath(OutPath);
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}
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return FString();
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}
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