20 lines
442 B
C++
20 lines
442 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/UnrealString.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/NameTypes.h"
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class IIoStoreWriter;
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struct FLooseFilesWriterSettings
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{
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FString TocFilePath;
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FString TargetRootPath;
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FName ContainerName;
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};
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TSharedPtr<IIoStoreWriter> MakeLooseFilesIoStoreWriter(const FLooseFilesWriterSettings& WriterSettings,
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uint32 MaxConcurrentWrites = 64);
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