Files
UnrealEngine/Engine/Source/Developer/IOS/IOSTargetPlatformSettings/IOSTargetPlatformSettings.Build.cs
2025-05-18 13:04:45 +08:00

29 lines
673 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class IOSTargetPlatformSettings : ModuleRules
{
public IOSTargetPlatformSettings(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "IOS";
// We need a short name here since this can run afoul very easily of the `MAX_PATH` limit when
// combined with building other targets that make use of this.
ShortName = "IOSTPSet";
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"TargetPlatform",
"DesktopPlatform",
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("Engine");
}
}
}