50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class IOSTargetPlatformControls : ModuleRules
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{
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public IOSTargetPlatformControls(ReadOnlyTargetRules Target) : base(Target)
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{
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BinariesSubFolder = "IOS";
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// We need a short name here since this can run afoul very easily of the `MAX_PATH` limit when
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// combined with building other targets that make use of this.
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ShortName = "IOSTPCon";
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SDKVersionRelevantPlatforms.Add(UnrealTargetPlatform.IOS);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"TargetPlatform",
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"DesktopPlatform",
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"LaunchDaemonMessages",
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"Projects",
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"Json",
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"AudioPlatformConfiguration",
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"Sockets",
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"Networking",
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"IOSTargetPlatformSettings"
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"MessagingCommon",
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"TargetDeviceServices",
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}
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);
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if (Target.bCompileAgainstEngine)
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{
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PrivateDependencyModuleNames.Add("Engine");
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}
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if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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PublicAdditionalLibraries.Add("/System/Library/PrivateFrameworks/MobileDevice.framework/Versions/Current/MobileDevice");
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}
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}
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}
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