38 lines
930 B
C++
38 lines
930 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "ComputeBuffer.h"
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class FComputeSocket;
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//
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// Allows bi-directional communication between two nodes using compute buffers
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//
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class FComputeChannel
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{
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public:
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// Reader for the channel
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FComputeBufferReader Reader;
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// Writer for the channel
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FComputeBufferWriter Writer;
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HORDE_API FComputeChannel();
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HORDE_API FComputeChannel(FComputeBufferReader InReader, FComputeBufferWriter InWriter);
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HORDE_API ~FComputeChannel();
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// Tests whether the channel is valid
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HORDE_API bool IsValid() const;
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// Sends bytes to the remote.
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HORDE_API size_t Send(const void* Data, size_t Size, int TimeoutMs = -1);
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// Reads as many bytes as are available from the socket.
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HORDE_API size_t Recv(void* Data, size_t Size, int TimeoutMs = -1);
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// Indicate to the remote that no more data will be sent.
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HORDE_API void MarkComplete();
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};
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