38 lines
861 B
C++
38 lines
861 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Server/ServerMessages.h"
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FGetServerInfoResponse::FGetServerInfoResponse()
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{
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}
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FGetServerInfoResponse::~FGetServerInfoResponse()
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{
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}
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void FGetServerInfoResponse::Serialize(FJsonSerializerBase& Serializer, bool bFlatObject)
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{
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JSON_SERIALIZE("ServerVersion", ServerVersion);
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JSON_SERIALIZE("AgentVersion", AgentVersion);
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JSON_SERIALIZE("OsDescription", OsDescription);
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}
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// -------------------------------------
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FGetAuthConfigResponse::FGetAuthConfigResponse()
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{
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}
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FGetAuthConfigResponse::~FGetAuthConfigResponse()
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{
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}
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void FGetAuthConfigResponse::Serialize(FJsonSerializerBase& Serializer, bool bFlatObject)
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{
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JSON_SERIALIZE("Method", Method);
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JSON_SERIALIZE("ServerUrl", ServerUrl);
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JSON_SERIALIZE("ClientId", ClientId);
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JSON_SERIALIZE_ARRAY("LocalRedirectUrls", LocalRedirectUrls);
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}
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