Files
UnrealEngine/Engine/Source/Developer/Horde/Private/Server/ServerMessages.cpp
2025-05-18 13:04:45 +08:00

38 lines
861 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Server/ServerMessages.h"
FGetServerInfoResponse::FGetServerInfoResponse()
{
}
FGetServerInfoResponse::~FGetServerInfoResponse()
{
}
void FGetServerInfoResponse::Serialize(FJsonSerializerBase& Serializer, bool bFlatObject)
{
JSON_SERIALIZE("ServerVersion", ServerVersion);
JSON_SERIALIZE("AgentVersion", AgentVersion);
JSON_SERIALIZE("OsDescription", OsDescription);
}
// -------------------------------------
FGetAuthConfigResponse::FGetAuthConfigResponse()
{
}
FGetAuthConfigResponse::~FGetAuthConfigResponse()
{
}
void FGetAuthConfigResponse::Serialize(FJsonSerializerBase& Serializer, bool bFlatObject)
{
JSON_SERIALIZE("Method", Method);
JSON_SERIALIZE("ServerUrl", ServerUrl);
JSON_SERIALIZE("ClientId", ClientId);
JSON_SERIALIZE_ARRAY("LocalRedirectUrls", LocalRedirectUrls);
}