Files
UnrealEngine/Engine/Source/Developer/FunctionalTesting/Public/GroundTruthData.h
2025-05-18 13:04:45 +08:00

57 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ObjectPtr.h"
#include "UObject/ScriptMacros.h"
#include "UObject/UObjectGlobals.h"
#include "GroundTruthData.generated.h"
#define UE_API FUNCTIONALTESTING_API
struct FFrame;
/**
*
*/
UCLASS(MinimalAPI, BlueprintType)
class UGroundTruthData : public UObject
{
GENERATED_BODY()
public:
UE_API UGroundTruthData();
UFUNCTION(BlueprintCallable, Category = "Automation")
UE_API void SaveObject(UObject* GroundTruth);
UFUNCTION(BlueprintCallable, Category = "Automation")
UE_API UObject* LoadObject();
UFUNCTION(BlueprintCallable, Category = "Automation")
UE_API bool CanModify() const;
UFUNCTION(BlueprintCallable, Category = "Automation")
UE_API void ResetObject();
#if WITH_EDITOR
UE_API virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
#endif
public:
UPROPERTY(EditAnywhere, Category = Data)
bool bResetGroundTruth;
protected:
UPROPERTY(VisibleAnywhere, Export, Category=Data)
TObjectPtr<UObject> ObjectData;
};
#undef UE_API