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UnrealEngine/Engine/Source/Developer/FunctionalTesting/Public/DelayForFramesLatentAction.h
2025-05-18 13:04:45 +08:00

32 lines
810 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "CoreMinimal.h"
#include "HAL/Platform.h"
#include "LatentActions.h"
#include "UObject/NameTypes.h"
#include "UObject/WeakObjectPtr.h"
struct FLatentActionInfo;
class FDelayForFramesLatentAction : public FPendingLatentAction
{
public:
FDelayForFramesLatentAction(const FLatentActionInfo& LatentInfo, int32 NumFrames);
virtual ~FDelayForFramesLatentAction();
virtual void UpdateOperation(FLatentResponse& Response) override;
#if WITH_EDITOR
// Returns a human readable description of the latent operation's current state
virtual FString GetDescription() const override;
#endif
private:
FName ExecutionFunction;
int32 OutputLink;
FWeakObjectPtr CallbackTarget;
int32 FramesRemaining;
};