57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Engine/DataAsset.h"
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#include "AutomationViewSettings.generated.h"
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UCLASS(BlueprintType)
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class UAutomationViewSettings : public UDataAsset
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{
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GENERATED_BODY()
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public:
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UAutomationViewSettings()
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: AntiAliasing(true)
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, MotionBlur(true)
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, TemporalAA(true)
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, ScreenSpaceReflections(true)
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, ScreenSpaceAO(true)
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, DistanceFieldAO(true)
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, ContactShadows(true)
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, EyeAdaptation(true)
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, Bloom(true)
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{
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}
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UPROPERTY(EditAnywhere, Category="Rendering")
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bool AntiAliasing;
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UPROPERTY(EditAnywhere, Category="Rendering")
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bool MotionBlur;
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UPROPERTY(EditAnywhere, Category="Rendering")
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bool TemporalAA;
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UPROPERTY(EditAnywhere, Category="Rendering")
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bool ScreenSpaceReflections;
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UPROPERTY(EditAnywhere, Category="Rendering")
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bool ScreenSpaceAO;
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UPROPERTY(EditAnywhere, Category="Rendering")
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bool DistanceFieldAO;
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UPROPERTY(EditAnywhere, Category="Rendering")
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bool ContactShadows;
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UPROPERTY(EditAnywhere, Category="Rendering")
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bool EyeAdaptation;
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UPROPERTY(EditAnywhere, Category = "Rendering")
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bool Bloom;
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};
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