Files
UnrealEngine/Engine/Source/Developer/FunctionalTesting/Public/AutomationViewSettings.h
2025-05-18 13:04:45 +08:00

57 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Engine/DataAsset.h"
#include "AutomationViewSettings.generated.h"
UCLASS(BlueprintType)
class UAutomationViewSettings : public UDataAsset
{
GENERATED_BODY()
public:
UAutomationViewSettings()
: AntiAliasing(true)
, MotionBlur(true)
, TemporalAA(true)
, ScreenSpaceReflections(true)
, ScreenSpaceAO(true)
, DistanceFieldAO(true)
, ContactShadows(true)
, EyeAdaptation(true)
, Bloom(true)
{
}
UPROPERTY(EditAnywhere, Category="Rendering")
bool AntiAliasing;
UPROPERTY(EditAnywhere, Category="Rendering")
bool MotionBlur;
UPROPERTY(EditAnywhere, Category="Rendering")
bool TemporalAA;
UPROPERTY(EditAnywhere, Category="Rendering")
bool ScreenSpaceReflections;
UPROPERTY(EditAnywhere, Category="Rendering")
bool ScreenSpaceAO;
UPROPERTY(EditAnywhere, Category="Rendering")
bool DistanceFieldAO;
UPROPERTY(EditAnywhere, Category="Rendering")
bool ContactShadows;
UPROPERTY(EditAnywhere, Category="Rendering")
bool EyeAdaptation;
UPROPERTY(EditAnywhere, Category = "Rendering")
bool Bloom;
};