Files
UnrealEngine/Engine/Source/Developer/DrawPrimitiveDebugger/Public/DrawPrimitiveDebuggerConfig.h
2025-05-18 13:04:45 +08:00

31 lines
847 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Engine/DeveloperSettings.h"
#include "DrawPrimitiveDebuggerConfig.generated.h"
#define UE_API DRAWPRIMITIVEDEBUGGER_API
UCLASS(MinimalAPI, config = EditorPerProjectUserSettings, meta = (DisplayName = "Draw Primitive Debugger"))
class UDrawPrimitiveDebuggerUserSettings : public UDeveloperSettings
{
GENERATED_BODY()
protected:
virtual FName GetCategoryName() const override { return TEXT("Advanced"); }
public:
static int32 GetFontSize() { return GetDefault<UDrawPrimitiveDebuggerUserSettings>()->FontSize; }
static UE_API void SetFontSize(const int32 InFontSize);
protected:
/** Font Size used by Draw Primitive Debugger */
UPROPERTY(config, EditAnywhere, Category = DrawPrimitiveDebugger)
int32 FontSize = 10;
};
#undef UE_API