Files
UnrealEngine/Engine/Source/Developer/DirectoryWatcher/Private/DirectoryWatcherStub.h
2025-05-18 13:04:45 +08:00

22 lines
732 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IDirectoryWatcher.h"
class FDirectoryWatcherStub : public IDirectoryWatcher
{
public:
FDirectoryWatcherStub();
virtual ~FDirectoryWatcherStub();
virtual bool RegisterDirectoryChangedCallback_Handle (const FString& Directory, const FDirectoryChanged& InDelegate, FDelegateHandle& OutHandle, uint32 Flags) override { return false; }
virtual bool UnregisterDirectoryChangedCallback_Handle(const FString& Directory, FDelegateHandle InHandle) override { return false; }
virtual void Tick (float DeltaSeconds) override { }
virtual bool DumpStats() override { return false; }
};
typedef FDirectoryWatcherStub FDirectoryWatcher;