22 lines
732 B
C++
22 lines
732 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IDirectoryWatcher.h"
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class FDirectoryWatcherStub : public IDirectoryWatcher
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{
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public:
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FDirectoryWatcherStub();
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virtual ~FDirectoryWatcherStub();
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virtual bool RegisterDirectoryChangedCallback_Handle (const FString& Directory, const FDirectoryChanged& InDelegate, FDelegateHandle& OutHandle, uint32 Flags) override { return false; }
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virtual bool UnregisterDirectoryChangedCallback_Handle(const FString& Directory, FDelegateHandle InHandle) override { return false; }
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virtual void Tick (float DeltaSeconds) override { }
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virtual bool DumpStats() override { return false; }
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};
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typedef FDirectoryWatcherStub FDirectoryWatcher;
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