Files
UnrealEngine/Engine/Source/Developer/DirectoryWatcher/Private/DirectoryWatcherModule.cpp
2025-05-18 13:04:45 +08:00

35 lines
796 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DirectoryWatcherModule.h"
#include "DirectoryWatcherPrivate.h"
#include "DirectoryWatcherProxy.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_MODULE( FDirectoryWatcherModule, DirectoryWatcher );
DEFINE_LOG_CATEGORY(LogDirectoryWatcher);
void FDirectoryWatcherModule::StartupModule()
{
DirectoryWatcher = new FDirectoryWatcherProxy();
}
void FDirectoryWatcherModule::ShutdownModule()
{
if (DirectoryWatcher != NULL)
{
delete DirectoryWatcher;
DirectoryWatcher = NULL;
}
}
IDirectoryWatcher* FDirectoryWatcherModule::Get()
{
return DirectoryWatcher;
}
void FDirectoryWatcherModule::RegisterExternalChanges(TArrayView<const FFileChangeData> FileChanges) const
{
DirectoryWatcher->RegisterExternalChanges(FileChanges);
}