Files
UnrealEngine/Engine/Source/Developer/DeviceManager/Private/Widgets/SDeviceManager.h
2025-05-18 13:04:45 +08:00

146 lines
4.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "SlateFwd.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
#include "ITargetDeviceServiceManager.h"
#include "Models/DeviceManagerModel.h"
class FMenuBuilder;
class FSpawnTabArgs;
class FTabManager;
class FUICommandList;
class SWindow;
/**
* Implements the device manager front-end widget.
*/
class SDeviceManager
: public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SDeviceManager) { }
SLATE_END_ARGS()
public:
/** Default constructor. */
SDeviceManager();
public:
/**
* Construct the widget.
*
* @param InArgs The Slate argument list.
* @param InDeviceServiceManager The target device manager to use.
* @param ConstructUnderMajorTab The major tab which will contain the session front-end.
* @param ConstructUnderWindow The window in which this widget is being constructed.
*/
void Construct(const FArguments& InArgs, const TSharedRef<ITargetDeviceServiceManager>& InDeviceServiceManager, const TSharedRef<SDockTab>& ConstructUnderMajorTab, const TSharedPtr<SWindow>& ConstructUnderWindow);
protected:
/**
* Bind the device commands on our toolbar.
*/
void BindCommands();
/**
* Fill the Window menu with menu items.
*
* @param MenuBuilder The multi-box builder that should be filled with content for this pull-down menu.
* @param TabManager A Tab Manager from which to populate tab spawner menu items.
*/
static void FillWindowMenu(FMenuBuilder& MenuBuilder, const TSharedPtr<FTabManager> TabManager);
/**
* Validate actions on the specified device.
*
* @param Device The device to perform an action on.
* @return true if actions on the device are permitted, false otherwise.
*/
bool ValidateDeviceAction(const ITargetDeviceRef& Device) const;
private:
/** Callback for determining whether the 'Claim' action can execute. */
bool HandleClaimActionCanExecute();
/** Callback for executing the 'Claim' action. */
void HandleClaimActionExecute();
/** Callback for determining whether the "Connect" action can execute. */
bool HandleConnectActionCanExecute();
/** Callback for executing the "Connect" action. */
void HandleConnectActionExecute();
/** Callback for determining whether the "Disconnect" action can execute. */
bool HandleDisconnectActionCanExecute();
/** Callback for executing the "Disconnect" action. */
void HandleDisconnectActionExecute();
/** Callback for determining whether the 'Power Off' action can execute. */
bool HandlePowerOffActionCanExecute();
/** Callback for executing the 'Power Off' action. */
void HandlePowerOffActionExecute(bool Force);
/** Callback for determining whether the 'Power On' action can execute. */
bool HandlePowerOnActionCanExecute();
/** Callback for executing the 'Power On' action. */
void HandlePowerOnActionExecute();
/** Callback for determining whether the 'Reboot' action can execute. */
bool HandleRebootActionCanExecute();
/** Callback for executing the 'Reboot' action. */
void HandleRebootActionExecute();
/** Callback for determining whether the 'Release' action can execute. */
bool HandleReleaseActionCanExecute();
/** Callback for executing the 'Release' action. */
void HandleReleaseActionExecute();
/** Callback for determining whether the 'Remove' action can execute. */
bool HandleRemoveActionCanExecute();
/** Callback for executing the 'Remove' action. */
void HandleRemoveActionExecute();
/** Callback for determining whether the 'Share' action can execute. */
bool HandleShareActionCanExecute();
/** Callback for executing the 'Share' action. */
void HandleShareActionExecute();
/** Callback for determining the checked state of the 'Share' action. */
bool HandleShareActionIsChecked();
/** Callback for spawning tabs. */
TSharedRef<SDockTab> HandleTabManagerSpawnTab(const FSpawnTabArgs& Args, FName TabIdentifier);
private:
/** Holds the target device service manager. */
TSharedPtr<ITargetDeviceServiceManager> DeviceServiceManager;
/** Holds the device manager's view model. */
TSharedRef<FDeviceManagerModel> Model;
/** Holds the tab manager that manages the front-end's tabs. */
TSharedPtr<FTabManager> TabManager;
/** The command list for controlling the device. */
TSharedPtr<FUICommandList> UICommandList;
};