Files
UnrealEngine/Engine/Source/Developer/DesktopPlatform/Private/Windows/WindowsNativeFeedbackContext.h
2025-05-18 13:04:45 +08:00

69 lines
2.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Misc/FeedbackContext.h"
#include "Windows/AllowWindowsPlatformTypes.h"
#include <CommCtrl.h>
/**
* Feedback context implementation for windows.
*/
class FWindowsNativeFeedbackContext : public FFeedbackContext
{
public:
// Constructor.
FWindowsNativeFeedbackContext();
virtual ~FWindowsNativeFeedbackContext();
virtual void Serialize(const TCHAR* V, ELogVerbosity::Type Verbosity, const FName& Category) override;
virtual void Serialize(const TCHAR* V, ELogVerbosity::Type Verbosity, const FName& Category, double Time) override;
virtual void SerializeRecord(const UE::FLogRecord& Record) override;
virtual bool ReceivedUserCancel() override;
virtual void StartSlowTask( const FText& Task, bool bShouldShowCancelButton=false ) override;
virtual void FinalizeSlowTask( ) override;
virtual void ProgressReported( const float TotalProgressInterp, FText DisplayMessage ) override;
FContextSupplier* GetContext() const;
void SetContext( FContextSupplier* InSupplier );
private:
struct FWindowParams
{
FWindowsNativeFeedbackContext* Context;
int32 ScaleX;
int32 ScaleY;
int32 StandardW;
int32 StandardH;
bool bLogVisible;
};
static const uint16 StatusCtlId = 200;
static const uint16 ProgressCtlId = 201;
static const uint16 ShowLogCtlId = 202;
static const uint16 LogOutputCtlId = 203;
FContextSupplier* Context;
HANDLE hThread;
HANDLE hCloseEvent;
HANDLE hUpdateEvent;
FCriticalSection CriticalSection;
FString Status;
float Progress;
FString LogOutput;
bool bReceivedUserCancel;
bool bShowCancelButton;
void CreateSlowTaskWindow(const FText &InStatus, bool bInShowCancelButton);
void DestroySlowTaskWindow();
static DWORD WINAPI SlowTaskThreadProc(void *Params);
static LRESULT CALLBACK SlowTaskWindowProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
static void LayoutControls(HWND hWnd, const FWindowParams* Params);
};
#include "Windows/HideWindowsPlatformTypes.h"