Files
UnrealEngine/Engine/Source/Developer/DesktopPlatform/Private/Null/DesktopPlatformNull.cpp
2025-05-18 13:04:45 +08:00

236 lines
7.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Null/DesktopPlatformNull.h"
#include "DesktopPlatformPrivate.h"
#include "HAL/FileManager.h"
#include "HAL/ThreadHeartBeat.h"
#include "Internationalization/Regex.h"
#include "ISlateFileDialogModule.h"
#include "Misc/ConfigCacheIni.h"
#include "Misc/FeedbackContext.h"
#include "Misc/FeedbackContextMarkup.h"
#include "Misc/FileHelper.h"
#include "Misc/Guid.h"
#include "Misc/Paths.h"
#include "Modules/ModuleManager.h"
#if PLATFORM_LINUX
#include "ISlateFontDialogModule.h"
#endif
#define LOCTEXT_NAMESPACE "DesktopPlatform"
#define MAX_FILETYPES_STR 4096
#define MAX_FILENAME_STR 65536
DEFINE_LOG_CATEGORY_STATIC(LogDesktopPlatformNull, Log, All);
FDesktopPlatformNull::FDesktopPlatformNull()
: FDesktopPlatformBase()
{
}
FDesktopPlatformNull::~FDesktopPlatformNull()
{
}
bool FDesktopPlatformNull::OpenFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames, int32& OutFilterIndex)
{
if (!FModuleManager::Get().IsModuleLoaded("SlateFileDialogs"))
{
FModuleManager::Get().LoadModule("SlateFileDialogs");
}
ISlateFileDialogsModule *FileDialog = FModuleManager::GetModulePtr<ISlateFileDialogsModule>("SlateFileDialogs");
if (FileDialog)
{
return FileDialog->OpenFileDialog(ParentWindowHandle, DialogTitle, DefaultPath, DefaultFile, FileTypes, Flags, OutFilenames, OutFilterIndex);
}
return false;
}
bool FDesktopPlatformNull::OpenFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames)
{
if (!FModuleManager::Get().IsModuleLoaded("SlateFileDialogs"))
{
FModuleManager::Get().LoadModule("SlateFileDialogs");
}
ISlateFileDialogsModule *FileDialog = FModuleManager::GetModulePtr<ISlateFileDialogsModule>("SlateFileDialogs");
if (FileDialog)
{
return FileDialog->OpenFileDialog(ParentWindowHandle, DialogTitle, DefaultPath, DefaultFile, FileTypes, Flags, OutFilenames);
}
return false;
}
bool FDesktopPlatformNull::SaveFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames)
{
if (!FModuleManager::Get().IsModuleLoaded("SlateFileDialogs"))
{
FModuleManager::Get().LoadModule("SlateFileDialogs");
}
ISlateFileDialogsModule *FileDialog = FModuleManager::GetModulePtr<ISlateFileDialogsModule>("SlateFileDialogs");
if (FileDialog)
{
return FileDialog->SaveFileDialog(ParentWindowHandle, DialogTitle, DefaultPath, DefaultFile, FileTypes, Flags, OutFilenames);
}
return false;
}
bool FDesktopPlatformNull::OpenDirectoryDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, FString& OutFolderName)
{
if (!FModuleManager::Get().IsModuleLoaded("SlateFileDialogs"))
{
FModuleManager::Get().LoadModule("SlateFileDialogs");
}
ISlateFileDialogsModule *FileDialog = FModuleManager::GetModulePtr<ISlateFileDialogsModule>("SlateFileDialogs");
if (FileDialog)
{
return FileDialog->OpenDirectoryDialog(ParentWindowHandle, DialogTitle, DefaultPath, OutFolderName);
}
return false;
}
bool FDesktopPlatformNull::OpenFontDialog(const void* ParentWindowHandle, FString& OutFontName, float& OutHeight, EFontImportFlags& OutFlags)
{
#if PLATFORM_LINUX
if (!FModuleManager::Get().IsModuleLoaded("SlateFontDialog"))
{
FModuleManager::Get().LoadModule("SlateFontDialog");
}
ISlateFontDialogModule* FontDialog = FModuleManager::GetModulePtr<ISlateFontDialogModule>("SlateFontDialog");
if (FontDialog)
{
return FontDialog->OpenFontDialog(OutFontName, OutHeight, OutFlags);
}
else
{
UE_LOG(LogDesktopPlatformNull, Warning, TEXT("Error reading results of font dialog"));
}
#endif
return false;
}
bool FDesktopPlatformNull::FileDialogShared(bool bSave, const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames, int32& OutFilterIndex)
{
return false;
}
bool FDesktopPlatformNull::RegisterEngineInstallation(const FString &RootDir, FString &OutIdentifier)
{
bool bRes = false;
if (IsValidRootDirectory(RootDir))
{
FConfigFile ConfigFile;
FString ConfigPath = FString(FPlatformProcess::ApplicationSettingsDir()) / FString(TEXT("UnrealEngine")) / FString(TEXT("Install.ini"));
ConfigFile.Read(ConfigPath);
// If this is an installed build, use that Guid instead of generating a new one
FString InstallationIdPath = FString(RootDir / "Engine" / "Build" / "InstalledBuild.txt");
FArchive* File = IFileManager::Get().CreateFileReader(*InstallationIdPath, FILEREAD_Silent);
if(File)
{
FFileHelper::LoadFileToString(OutIdentifier, *File);
FGuid GuidCheck(OutIdentifier);
if(!GuidCheck.IsValid())
{
OutIdentifier = FGuid::NewGuid().ToString(EGuidFormats::DigitsWithHyphens);
}
File->Close();
delete File;
}
else
{
OutIdentifier = FGuid::NewGuid().ToString(EGuidFormats::DigitsWithHyphens);
}
ConfigFile.AddUniqueToSection(TEXT("Installations"), *OutIdentifier, RootDir);
ConfigFile.Write(ConfigPath);
bRes = true;
}
return bRes;
}
void FDesktopPlatformNull::EnumerateEngineInstallations(TMap<FString, FString> &OutInstallations)
{
EnumerateLauncherEngineInstallations(OutInstallations);
// TODO (William.Belcher): See if we actually need to run this when using the null platform
}
bool FDesktopPlatformNull::IsSourceDistribution(const FString &RootDir)
{
// Use the default test
return FDesktopPlatformBase::IsSourceDistribution(RootDir);
}
bool FDesktopPlatformNull::VerifyFileAssociations()
{
return true;
}
bool FDesktopPlatformNull::UpdateFileAssociations()
{
return true;
}
bool FDesktopPlatformNull::OpenProject(const FString &ProjectFileName)
{
// Get the project filename in a native format
FString PlatformProjectFileName = ProjectFileName;
FPaths::MakePlatformFilename(PlatformProjectFileName);
STUBBED("FDesktopPlatformNull::OpenProject");
return false;
}
bool FDesktopPlatformNull::RunUnrealBuildTool(const FText& Description, const FString& RootDir, const FString& Arguments, FFeedbackContext* Warn, int32& OutExitCode)
{
OutExitCode = 1;
// Get the path to UBT
FString UnrealBuildToolPath = GetUnrealBuildToolExecutableFilename(RootDir);
if(IFileManager::Get().FileSize(*UnrealBuildToolPath) < 0)
{
Warn->Logf(ELogVerbosity::Error, TEXT("Couldn't find UnrealBuildTool at '%s'"), *UnrealBuildToolPath);
return false;
}
// Write the output
Warn->Logf(TEXT("Running %s %s"), *UnrealBuildToolPath, *Arguments);
return FFeedbackContextMarkup::PipeProcessOutput(Description, UnrealBuildToolPath, Arguments, Warn, &OutExitCode) && OutExitCode == 0;
}
FFeedbackContext* FDesktopPlatformNull::GetNativeFeedbackContext()
{
//unimplemented();
STUBBED("FDesktopPlatformNull::GetNativeFeedbackContext");
return GWarn;
}
FString FDesktopPlatformNull::GetUserTempPath()
{
return FString(FPlatformProcess::UserTempDir());
}
FString FDesktopPlatformNull::GetOidcTokenExecutableFilename(const FString& RootDir) const
{
return "";
}
#undef LOCTEXT_NAMESPACE