16 lines
285 B
C
16 lines
285 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/UnrealString.h"
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#include "HAL/Platform.h"
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#define UE_API DESKTOPPLATFORM_API
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struct FLockFile
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{
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static UE_API bool TryReadAndClear(const TCHAR* FileName, FString& OutContents);
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};
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#undef UE_API
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