176 lines
5.1 KiB
C++
176 lines
5.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Compression/CompressedBuffer.h"
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#include "CoreTypes.h"
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#include "DerivedDataValueId.h"
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#include "IO/IoHash.h"
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#include "Memory/MemoryFwd.h"
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#include "Misc/AssertionMacros.h"
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#include "Templates/UnrealTemplate.h"
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#define UE_API DERIVEDDATACACHE_API
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namespace UE::DerivedData
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{
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/**
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* A value is a compressed buffer identified by its raw hash and raw size.
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*
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* A value without data may be used as a reference to the value.
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*/
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class FValue
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{
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public:
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/**
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* Compress the buffer to a value using default derived data compression parameters.
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*
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* @param RawData The raw data to be compressed.
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* @param BlockSize The power-of-two block size to encode raw data in. 0 is default.
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*/
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UE_API static FValue Compress(const FCompositeBuffer& RawData, uint64 BlockSize = 0);
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UE_API static FValue Compress(const FSharedBuffer& RawData, uint64 BlockSize = 0);
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/** Construct a null value, which is a hash and size of zero with no data. */
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FValue() = default;
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/** Construct a value reference from the hash and size of its data. */
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inline FValue(const FIoHash& RawHash, uint64 RawSize);
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/** Construct a value from a compressed buffer, which is cloned if not owned. */
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inline explicit FValue(const FCompressedBuffer& Data);
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inline explicit FValue(FCompressedBuffer&& Data);
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/** Returns the hash of the raw buffer (uncompressed) for the value. */
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inline const FIoHash& GetRawHash() const { return RawHash; }
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/** Returns the size of the raw buffer (uncompressed) for the value. */
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inline uint64 GetRawSize() const { return RawSize; }
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/** Returns the compressed buffer for the value. May be null. */
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inline const FCompressedBuffer& GetData() const { return Data; }
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/** Whether the compressed buffer for the value is available. */
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inline bool HasData() const { return !!Data; }
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/** Create a copy of the value with the data removed. */
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[[nodiscard]] inline FValue RemoveData() const { return FValue(RawHash, RawSize); }
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/** Reset this to null. */
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inline void Reset() { *this = FValue(); }
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/** A null value. */
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static const FValue Null;
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private:
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FIoHash RawHash;
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uint64 RawSize = 0;
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FCompressedBuffer Data;
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};
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/**
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* A value with an ID. Null if both ID and value are null.
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*
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* May have a null value with a non-null ID. A non-null value must have a non-null ID.
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*/
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class FValueWithId : public FValue
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{
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public:
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/** Construct a null value. */
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FValueWithId() = default;
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/** Construct a value with a non-null ID and forward the other args to FValue(). */
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template <typename... ArgTypes>
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inline explicit FValueWithId(const FValueId& Id, ArgTypes&&... Args);
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/** Returns the ID for the value. */
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inline const FValueId& GetId() const { return Id; }
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/** Create a copy of the value with the data removed. */
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[[nodiscard]] inline FValueWithId RemoveData() const { return FValueWithId(Id, FValue::RemoveData()); }
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/** Whether this is null. */
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inline bool IsNull() const { return Id.IsNull(); }
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/** Whether this is not null. */
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inline bool IsValid() const { return !IsNull(); }
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/** Whether this is not null. */
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inline explicit operator bool() const { return IsValid(); }
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/** Reset this to null. */
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inline void Reset() { FValue::Reset(); Id.Reset(); }
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/** A null value with a null ID. */
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static const FValueWithId Null;
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private:
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FValueId Id;
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};
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inline const FValue FValue::Null;
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inline const FValueWithId FValueWithId::Null;
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inline FValue::FValue(const FIoHash& InRawHash, const uint64 InRawSize)
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: RawHash(InRawHash)
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, RawSize(InRawSize)
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{
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}
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inline FValue::FValue(const FCompressedBuffer& InData)
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: RawHash(InData.GetRawHash())
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, RawSize(InData.GetRawSize())
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, Data(InData.MakeOwned())
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{
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}
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inline FValue::FValue(FCompressedBuffer&& InData)
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: RawHash(InData.GetRawHash())
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, RawSize(InData.GetRawSize())
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, Data(MoveTemp(InData).MakeOwned())
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{
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}
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template <typename... ArgTypes>
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inline FValueWithId::FValueWithId(const FValueId& InId, ArgTypes&&... InArgs)
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: FValue(Forward<ArgTypes>(InArgs)...)
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, Id(InId)
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{
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checkf(Id.IsValid(), TEXT("A valid ID is required to construct a value."));
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}
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/** Compare values by the hash and size of their raw buffer. */
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inline bool operator==(const FValue& A, const FValue& B)
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{
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return A.GetRawHash() == B.GetRawHash() && A.GetRawSize() == B.GetRawSize();
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}
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/** Compare values by their ID and the hash and size of their raw buffer. */
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inline bool operator==(const FValueWithId& A, const FValueWithId& B)
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{
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const FValue& ValueA = A;
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const FValue& ValueB = B;
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return A.GetId() == B.GetId() && ValueA == ValueB;
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}
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/** Compare values by the hash and size of their raw buffer. */
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inline bool operator<(const FValue& A, const FValue& B)
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{
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const FIoHash& HashA = A.GetRawHash();
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const FIoHash& HashB = B.GetRawHash();
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return !(HashA == HashB) ? HashA < HashB : A.GetRawSize() < B.GetRawSize();
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}
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/** Compare values by their ID and the hash and size of their raw buffer. */
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inline bool operator<(const FValueWithId& A, const FValueWithId& B)
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{
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const FValue& ValueA = A;
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const FValue& ValueB = B;
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const FValueId& IdA = A.GetId();
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const FValueId& IdB = B.GetId();
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return !(IdA == IdB) ? IdA < IdB : ValueA < ValueB;
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}
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} // UE::DerivedData
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#undef UE_API
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