46 lines
885 B
C++
46 lines
885 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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namespace UE::DerivedData
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{
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/** Binary predicate that compares chunks by key, then value ID, then raw offset. */
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struct TChunkEqual
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{
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template <typename ChunkTypeA, typename ChunkTypeB>
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inline bool operator()(ChunkTypeA&& A, ChunkTypeB&& B) const
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{
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return A.Key == B.Key && A.Id == B.Id && A.RawOffset == B.RawOffset;
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}
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};
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/** Binary predicate that compares chunks by key, then value ID, then raw offset. */
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struct TChunkLess
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{
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template <typename ChunkTypeA, typename ChunkTypeB>
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inline bool operator()(ChunkTypeA&& A, ChunkTypeB&& B) const
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{
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if (A.Key < B.Key)
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{
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return true;
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}
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if (B.Key < A.Key)
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{
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return false;
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}
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if (A.Id < B.Id)
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{
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return true;
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}
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if (B.Id < A.Id)
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{
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return false;
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}
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return A.RawOffset < B.RawOffset;
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}
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};
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} // UE::DerivedData
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